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Kickball Rules

The Game

Kickball is a mix of baseball and soccer. It is played on a baseball diamond, but instead of a bat and a baseball a large dodgeball is pitched in by one player and kicked into the playing area being fielded by the opposing team. All players are subject to the GBS Code of Conduct.


All players are subject to the GBS code of conduct at all times. The league will not tolerate unsportsmanlike or unsafe behaviour.

All games are self-officiated by the playing teams. Referees may be provided by the league to mediate on-field disputes only. All referee decisions are final.

League officials may call off a game due to weather or lighting conditions, remove players from the game due to player conduct or safey issues, or delay of game.

League officials or referees may make determinations on situations not covered in these rules. These determination may not be taken as precedent for future games.


  1. One rubber ball of 8.5" diameter shall be used on the diamond at a time, inflated to approximately 1.5 pounds per square inch.
  2. Players may choose to wear protective equipment, provided it does not offer the wearer an unfair performance advantage. Any equipment deemed by the league as a performance enhancement must be removed or the player will be removed from play.
  3. Athletic shoes should be worn by all players.
    1. Metal cleats or high-heels may not be worn during play.
    2. Sandals or any open toe shoes may not be worn during play.
  4. All player attire is an extension of the player.
  5. Extraneous clothing or accessories worn as part of a theme or dress-up night is not considered an extension of the player.

The Playing Field

The field will be established on any safe terrain suitable for play with the following provisions:

  1. The Kickball Diamond is a square of equal sides of 60 feet (or approximately 20 paces) with a base at each corner. Measurements are from the back corner of each base. Bases are numbered sequentially from right to left.
  2. The distance from home plate to second base and from first base to third base is 86 feet (or approximately 28 paces.)
  3. The pitching area is in the centre of the diamond, 42 feet from home plate (or approximately 14 paces) in line with the 1st-3rd base diagonal.
  4. The pitching area extends an additional 10' from home plate, and is 5' wide, centred.
  5. The sidelines are lines 10' on the outside of and parallel to the foul lines, extending from home plate to a point 30' (or approximately 10 paces) beyond 1st and 3rd base.
  6. The kicking box is a rectangle with the front of the box aligned with home plate and the back of the box aligned with the back of the sidelines.
  7. Foul lines extending from home plate through 1st base and 3rd base indicate fair territory.

Regulation Game

Games are a maximum of 45 minutes in length.

  1. The team with the most runs scored by the end of regulation play will be declared the winner.
  2. Final inning will be declared 7 minutes before the end of regulation time.
  3. There are no minimum or maximum number of innings. Play continues to the end of regulation time.
  4. At the end of regulation time, an additional 5 minutes will be allocated for the completion of the current inning.
    1. If the Home team is leading during bottom of the final inning, that team will win instantly and the game will be declared over.
    2. If the Away team is leading at the completion of extra time 5 minutes, the score at the end of the last full inning shall determine the winner. If the last full inning ends in a tie, a tie shall be declared.
  5. A game that is called off by a referee or league official shall be considered a regulation game after three full innings of play.
    1. The score at the end of the last full inning shall determine the winner. If the last full inning ends in a tie, a tie shall be declared.
    2. A game called off before three full innings shall not be considered a regulation game and will not count. All efforts will be made to reschedule a new game.


  1. Each game shall have two participating teams: the Away team, which kicks first each inning, and the Home team, which kicks last each inning.
  2. Captain - Each team shall have a captain or two co-captains present who are responsible for the team. The captain or co-captain may discuss calls with league officials or referees, but must accept any rulings. Players other than the captain or co-captains disputing calls with the referees or league officials are subject to ejection from the game.
  3. Base Coach - Two members of the kicking team may coach at 1st and 3rd base, switching as needed with other team members to maintain the kicking order. Base coaches must be in foul territory and may not physically assist runners while the ball is in play.
    1. Base coaches physically assisting runners will result in the substitution of the base coach and the assisted runner will be declared out.
    2. Base coaches intentionally interfering with a live ball will result in the runner closest to scoring being declared out.

Number of Players and Positions

Each team consists of 12 players:

Defensive Positions

  1. Infield - there are 6 infield positions - 1st base, 2nd base, short stop, 3rd base, catcher, centre.
    1. The centre shall begin all plays at the back of but within the pitching area.
      1. A centre interfering with a pitch will result in the kicker being awarded a base.
    2. The catcher will maintain a position at the back of the kicking box during a kick.
      1. A catcher interfering with a kick or a pitch will result in the kicker being awarded a base.
      2. The catcher must position themselves so as not to restrict the kicking motion.
  2. Middlefield - there are three middle field positions - middle-right, middle-centre, middle-left.
    1. Middle field positions must begin all plays behind the infield positions.
  3. Outfield - there are three outfield positions - rightfield, centre field, and leftfield.
    1. Outfield positions must begin all plays behind the middlefield.
  4. Field positions must be maintained while a pitch is in progress.
    1. With the exception of the catcher, all fielders must be in fair territory behind the 1st-3rd base diagonal, and in accordance with position specific rules.

Substitute Players

  1. Teams must have a minimum of four players present for a game to be played.
  2. Teams may recruit substitute players, up to a maximum team size of 8 players, from existing league players on other teams.
  3. Teams with 8 or more players may not accept substitute players.
  4. Substitute players will be added at a penalty of -2 runs per substitute charged to the team accepting substitutes. No runs will be added to the opposing teams score.
    1. If a team accepting substitute players fails to score enough runs in a game to cover their penalty, their score shall be adjusted to 0 runs.

Pitching, Kicking, Strikes

All games are self-pitched.

  1. The kicking team must provide a pitcher for their own team.
    1. The pitcher may be substituted at any time for any player not currently on base.
    2. All pitches must be made by hand.
    3. All pitches must be made within the pitching area.
      1. A pitcher releasing the ball outside of the pitching area will result in a strike against the kicker.
    4. The pitcher may not touch the ball after releasing the pitch.
      1. A pitcher who intentionally touches the ball or interferes with play, the runner closest to scoring will be declared out.
      2. The kicker will be out if the ball intentionally contacts the pitcher after being kicked but before a defending player is able to touch or play to the ball.
    5. All pitches must cross the strike zone of the kicking box.
      1. Pitchers who fail to pitch in the strike zone three times in a row must be substituted.
      2. The strike zone is a rectangle one foot in height, aligned with the front of the kicking box.
      3. Pitches which cross the strike zone are considered strikes and will be counted towards a kickers pitches.
      4. Pitches failing to cross the strike zone will not be considered strikes.
  2. Teams will maintain a kicking order throughout the game, inclusive of the pitcher. All players must kick.
  3. Strikes - A kicker will receive up to four pitches. If the kicker fails to kick the ball into fair territory within four pitches, they will be declared out. All fouls are considered a strike.
  4. A kicker does not have to start in the kicking box, however all kicks must occur in the kicking box. No part of the kicker may contact the ground outside of the kicking box during a kick.
    1. If a player is contacting the ground outside of the kicking box during a kick, the kick shall be declared a strike.
  5. All kicks must be made by foot or leg, below hip level. Any ball touched by the foot or leg below hip level is a kick.
    1. All kicks or pitches making contact with the pitcher above hip level are declared a strike.

Fair and Foul Balls

Foul Balls:

  1. A kicked ball first touching the ground in foul territory.
  2. A kicked ball which goes beyond the sidelines without touching the ground.
  3. A kicked ball landing in fair territory but touching the ground in foul territory on its own at any time before crossing 1st or 3rd base.
  4. A kicked ball touched more than once or stopped in the kicking box by the kicker.
  5. A kicked ball first kicked outside of the kicking box.
  6. A kicked ball first touching a runner before touching the ground.
  7. A kicked ball that touches the kicker outside of the kicking box before touching the ground or a defensive player.

Fair Balls:

  1. A kicked ball landing and remaining in fair territory.
  2. A kicked ball landing in fair territory, then travelling into foul territory at or beyond 1st or 3rd base.
  3. A kicked ball first touching a player or referee in fair territory before touching the ground in foul territory.


A count of three outs by a team completes the team's half of the inning. An out is:

  1. A count of four strikes.
  2. Any kicked ball (fair or foul) caught by a fielder inside the sidelines without the ball contacting the ground during the act of catching.
  3. A Force Out, being the tag by any part of a fielder's body of a base to which a runner is forced to run, before the runner arrives at the base, while the fielder has control of the ball. The ball may not be touching the ground.
  4. A runner touched by the ball or who touches the ball at any time while not on base while the ball is in play.
  5. The tag by a fielder of the strike zone while the fielder is in control of the ball while a runner is advancing home.
  6. A kicker or runner that interferes with the the ball.
  7. A tag of a base by a fielder while in control of the ball, before the runner originating from that base can tag-up as required due to a caught ball.
  8. A runner off base when the ball is kicked.
  9. A runner that passes another runner.
  10. A runner outside of the baseline.
  11. A runner who misses a base.
  12. A runner who fails to properly tag-up on a caught ball.
  13. A runner touched by the ball while on a base they are forced to vacate by the kicker becoming a runner.
  14. Any infraction in these rules as specified.

Running and Scoring

Upon a successful kick, the kicker will run to first base. All other runners will advance as able or forced until returning home.

  1. Runners must stay within the baseline.
    1. Runners may choose their path from one base to the next, and may follow a natural running arc.
    2. Runners are free to change course to avoid interference with a fielder making a play.
    3. When attempting to avoid a ball tag, runners may move no more than four feet out of their established path.
  2. Obstruction
    1. Fielders may be within the baseline when doing so is necessary to make an active play on the ball, but must otherwise stay out of the baseline.
      1. Runners hindered by any fielder within the baseline not making an active play for the ball shall be safe at the base to which they were running.
      2. Runners may choose to advance beyond this base while the ball is still in play.
  3. Neither leading off base nor stealing a base is permitted. A runner may only advance once the ball is kicked.
    1. A runner off base when the ball is kicked is declared out.
  4. Sliding is not permitted. Any runner who slides is declared out.
  5. A runner hit in the head or neck shall be considered safe at home and the kicking team will receive the corresponding run.
    1. No other players will advance as a result of this run.
    2. If a runner intentionally uses the head or neck to block the ball, or is otherwise bent over at the waist when the ball makes contact, shall be declared out.
      1. The intentional blocking of a ball by the head or neck will result in the player being ejected from the game.
      2. The intentional throwing of a ball at the head or neck of a player will result in the thrower being ejected from the game.
  6. A tag-up is a requirement to retouch or stay on a base until a kicked then caught ball is first caught by a fielder before touching the ground. After a tag-up a runner may advance. A runner failing to tag-up is out.
  7. All ties go to the runner.
  8. Runners travelling from home plate may overrun first base, and may only be tagged out if actively attempting to advance to second base.
    1. If the runner overruns first base, they must tag-up on first base before advancing to second base.
  9. Base Running on Overthrows - an overthrow is a ball thrown, kicked, or deflected beyond the sideline while making a defensive play toward a player or base.
    1. A runner may advance only one base beyond the base the runner is on or running toward when the ball is overthrown.
    2. One base on an overthrow is a restriction on the runner, not an automatic right for the runner to advance. The runner may still be declared out if any of the conditions in these rules are met.
    3. If any fielder attempts to make an out prior to returning the ball to the pitcher, runners may commence base running without restriction.
  10. Running past another runner is an out.
  11. A run scores when a runner enters the kicking box before the third out is made.
    1. No run can score when the third out is made during a Force Out or when the kicker is out before touching first base.
  12. If a base is displaced during play, any runner is safe while in contact with the bases original and correct position.

Ball in Play & Interference

  1. Once the Centre has the ball in control and retains possession at the front edge of the pitching area, the play ends.
    1. Runners who are off base at this time and in forward motion may advance only one base.
    2. Runners who are off base at this time and not in forward motion must return to the base from which they were running.
    3. No further defensive plays may be made.
  2. Interference
    1. when any non-fielder or non-permanent object not covered in these rules touches or is touched by a ball in play in fair territory.
      1. The current play will be restarted.
    2. As otherwise specified in these rules.
  3. During any play where a ball is popped or deflates significantly, that play play shall be replayed with a properly inflated ball.


  1. In case of injury or illness during play, a time-out may be requested for participant removal.
    1. Players who leave a game due to illness or injury may not return to play in the current inning.
    2. If a participant returns, they must be inserted in the same kicking order position previously held.
    3. A player who leaves a game due to illness or injury but is still able to pitch, may pitch without kicking or fielding. Once moved to pitcher, this player may not return to regular play.
  2. If a player is removed from the game due to any reason, the kicking order will remain the same less the removed player.
  3. Runners injured while travelling to a base, and successfully making it to a base, may be substituted. A runner who is substituted twice during a game will be removed from play for the remainder of the game.


The league standings will be decided by the greatest number of wins, and continue in descending order.

  1. In case of ties in the number of wins, the team with the greatest number of ties will be higher in the standings.
  2. In case of ties in the number of ties, the team with the greatest points differential in the league will be higher in the standings.
  3. Any cancelled games not able to be rescheduled will be declared ties in the standings.

Mercy Rules

  1. A maximum of 7 runs per team per inning is allowed.
    1. Upon reaching the 7 runs, the half of the inning will be declared over.
  2. Teams playing with fewer than 8 players, and having a player deficit of four or greater, and losing by 7 or greater points, are eligible for the following bonus runs:
    1. 0.5 run added to the final score for each player playing the final 15 minutes of the game without a shirt.
    2. 1 run added to the final score for each player playing the final 15 minutes of the game without a shirt or shorts, but still in underwear.
      1. Jockstraps or similar underwear is not allowable.

Download Kickball Rules: GBS Rules-of-Kickball_05.28.19.pdf

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